Table of contents
Miracles
Miracles are divine gifts bestowed upon believers by the Gods as tokens of gratitude. These extraordinary powers are often granted to the faithful during their dreams, providing them with abilities beyond normal mortal capabilities. The number of miracles a character possesses is determined by their Faith attribute and their chosen development trees. The amount of Miracle Points the player has is double their Faith attribute. If a player has 4 Faith, they have 8 Miracle Points to use each day. Miracle Points regenerate at the time specified in the Gods blessing table (as seen here)
Unlike spells, miracles are always successful and do not require any dice rolls to be performed. To make a miracle, a character must dedicate one action, and then the miraculous event occurs. The only circumstance that interrupts a miracle is if the character fails unconscious during the action.
Believers are aware of the limits of their godly gifts and strive not to overuse them, lest they incur the Gods’ wrath. However, during moments of dire need, they can beseech their deities for additional power. Miracle Points are consumed upon the completion of a miracle. Not all Gods bestow their followers with miracles, making this divine favour even more exceptional and valuable.
| Miracle Points | Name | Description |
|---|---|---|
| 1 | Blessing | The player blesses the chosen character, who receives 1 reroll. |
| 3 | Banish a minor creature | The player immediately banishes a minor demon, elemental, or undead creature. It can be used to stop the summoning or make it more difficult. |
| X | Dispel Magic | The player immediately dispels just-cast spell. For every 5 magic points of the spell, 1 miracle point must be used. |
| 2 | Magical shield | The player surrounds a companion with a magical shield that blocks the next spell directed at them. |
| 3 | Create food | The player creates enough food for one character to eat. |
| 1 | Detect magic | For a brief moment, the player sees all magical objects as a faint light; it allows them to locate magical objects behind walls or to know the general direction of them. |
| 1 | Still edible | The player purifies food from any earthworms and rot, making it fresh and more appetizing. |
| 3 | Purification | The player removes all poison and toxins from food and drink, with minimal impact on taste. |
| 1 | Create wine | The player creates approximately a bottle of wine or other alcohol of their liking from water. |
| 1 | Strike of faith | The player attacks the enemy with their divine power, dealing D10/2 + Faith damage, bypassing non-magical armor. |
| 2 | Judgment | The player strikes an opponent with their divine power, dealing D10 + Faith damage, bypassing non-magical armor. |
| 3 | God’s wrath | The player focuses their Faith and sends lightning bolts that strike on the enemies. They deal 2D10 + Faith damage, bypassing non-magical armor. |
| 1 | Knockdown | The player repels an opponent 5 yards (meters) away from themself. This opponent must perform an Athletics check on difficulty of 10. If failed they will be knocked down. |
| 2 | Peaceful sleep | The player creates an aura around themselves, making sleep peaceful and carefree for everyone close to them. If the character sleeps through the night, they receive 1 vigor point. |
| 1 | Minor healing | The player touches a companion who regains 1D10/2 + Faith hit points and an additional 1 for every Faith point the companion has. |
| 2 | Medium healing | The player heals a companion with divine power, restoring 1D10 + Faith hit points and an additional 2 for every Faith point the companion has. |
| 2 | Divine rest | Players regain twice the amount of Life Points from breaks and sleep. |
| 4 | Hand of God | The player touches a companion and fills them with divine power. The regains 2d10 +Faith hit points and an additional 3 for every Faith point the companion has. |
| 5 | Mass healing | The player infuses companions with divine power, healing them for 2d10 + Faith hit points, and an additional 3 for every Faith point the companions have. Points are distributed at the player’s discretion. |
| 3 | Oath | The player makes the oath sworn by the character official in the eyes of the Gods. If it is broken, the oath breaker will face consequences according to the seriousness of the transgression. |
| 4 | Aura of Fearlessness | The player creates an aura around themselves (5 yards\meters for each Faith they have) that makes companions fearless. All companions in the vicinity of the player receive +5 to Bravery for an hour. |
| 7 | Reviving the fallen | The player resurrects a fallen companion with divine power. To be able to resurrect a fallen soul, it cannot be trapped, and the body cannot be destroyed. They come back alive with half of their life points |
| 3 | Awakening | The player, by laying hands on his unconscious companion, awakens them in a battle with D10\2 + Faith points of life, with +1 for every Faith point the companion has. |
| 5 | Purging of magic | The player removes all magic from the area with divine power. It takes a few seconds, but all ongoing spells are interrupted. If this miracle is performed when someone is casting a spell, the spell is immediately countered. |
| 2 | Finding a person/ object | The player asks the Gods for help in finding a person/thing. The player does not need to know what the person or thing looks like, but must be near someone who knows. The answer comes in the form of a vision and general direction. |
| 4 | Invincible | With divine power, the player fills a companion with passion. They automatically pass all Pain Resistance checks until their next turn. |
| 1 | Peaceful departure | With divine power, the player ensures a peaceful and painless departure to the other side for a dying character. The miracle lasts until the next dawn. It makes sure that the soul and the energy leaves the body in peace. |
| 3 | Weapon of faith | With divine power, the player creates a magical weapon that deals D10 + Faith damage in combat. The miracle lasts for as many hours as the caster’s amount of Faith. |
| 2 | Ascension | The player touches a character and blesses them. Until the next dawn, the chosen character’s Faith is increased by 1 (up to a maximum of 5). If the player blesses a character with 0 Faith, they temporarily regain a connection to the divine realm. |
| 2 | Divine Armor | The player touches a character who receives divine armor, increasing Toughness by 3. It lasts for several minutes. |
| 2 | Divine strength | The player touches a character who receives divine strength, gaining +3 to damage they inflict. It lasts for several minutes. |
| 2 | Enlightenment | The player receives an answer to a question. |
| 2 | Divine protection | The player calls upon divine power for a companion, negating damage from the next attack. |
| 3 | Vision | The player receives a vision of the future. Its content is cryptic and not obvious. |
Prayer check
If a player lacks the necessary Miracle Points to perform a miracle, they can ask their Gods in prayer for divine assistance. The difficulty of the Prayer check is determined by formula 4 + 4 for each missing Miracle Points required to perform the miracle. For example, if the player needs 3 Miracle Points to perform a miracle and have only 1, the Prayer check difficulty would be 12 (base 4 + 4 x 2 for two missing Miracle Points).
If the player fails the Prayer check, they must roll on the “Wrath of the Gods” table to determine the consequences of their failure (as seen below). The Gods’ responses to failed prayers can range from mild displeasure to severe consequences, depending on the individual deity and the specific situation.
| Wrath of the Gods | ||
| 1- GM decides (grave consequences) | ||
| 2 – Player cannot perform miracles for a day, receives 2D10 damage and falls unconscious for D10\2 turns | ||
| 3 – Player cannot perform miracles for one day and receives D10 damage | ||
| 4 – Player cannot perform miracles for one day | ||
| 5 – Player receives D10 damage | ||
| 6 – Player loses his turn and gets knocked down | ||
| 7 – Player receives D10\2 damage and one Fatigue point | ||
| 8 – Player receives one Fatigue point | ||
| 9 – Player loses their voice for D10\2 turns | ||
| 10 – Miracle succeeded but you feel the Gods contempt |
