Blessings
By adhering faithfully to the doctrines of their chosen Gods, followers are blessed with unique gifts that embody the essence of their deities. These divine perks are bestowed upon the devoted, granting them abilities or advantages that align with their God’s nature. However, it is essential to remember that these blessings are not absolute and can be revoked if a follower strays from the path set by their God.
Players who adhere to the gods’ doctrine can be gifted multiple times with skills from the “Gods blessing table” (as seen bellow) or other chosen by the GM.
Should a follower of a certain God willingly defy their deity’s doctrine, they risk invoking the wrath of the God they serve. If the follower fails to make the required Prayer check or deliberately avoids making it, they must roll on “Wrath of the Gods” table. This table outlines the various punishments that the deity’s wrath can unleash upon the wayward follower.
The severity of the consequences depends on the specific God and the extent of the follower’s transgression. The effects of the wrath may range from temporary setbacks and misfortunes to significant and lasting curses. It is a stern reminder that the Gods’ favor is not to be taken lightly, and the bond between Gods and followers is a sacred one, built on trust and obedience.
Gods blessing table
| Name | Domain | Miracle Points renewal | Skill related | ||
| Gardemon | Honesty, Law | – | +1 Persuasion | ||
| Akhan | Sun, Light, Life | Noon | +1 Perception | ||
| Mernon | Moon, Darkness, Knowledge | Midnight | +1 Magic resistance | ||
| Arret | Earth, Animals, Plants | Dusk | +1 Athletics | ||
| Aqi | Water, Healing | Dusk | +1 Animal handling | ||
| Singi | Fire, Temper | Dawn | +1 Pain resistance | ||
| Ria | Wind, Illusions | Dawn | +1 Speed | ||
| Nomen | Names, Legends, Tales | Midnight | +1 Performance | ||
| Manus | Humanities, Past | – | +1 Cultures | ||
| Ogos | Logic, Present | – | +1 Valuation | ||
| Eknos | Technology, Future | – | +1 Machines | ||
| Derzen | War, Killing | Dawn | +1 Damage dealt | ||
| Mortur | Death, Birth | Midnight | +1 Decay resistance | ||
| Uvi | Mischief, Crime | Midnight | +1 Stealing | ||
| Rass | Magic, Chaos | Midnight | +1 Channeling | ||
Relics
Relics are objects of immense power crafted by skilled priests and acolytes, imbued with fragments of the Gods’ divine energy usually trapped in a part of a powerful devotees body. The rituals used to create these relics are closely guarded secrets, known only to the most venerable priests. Key to creating a relic lies in the usher’s ability of unlocking the power of the main component. Specific materials unique to each God are essential for their creation. Many priests study tales of their patrons and pray previously to find what components can be used in the rituals.
Even though relics hold immense power, often even stronger than artefacts they rarely can be used as cores. They can be discovered in ruins and scattered across the world. The strength of artefacts is often associated with the power of the congregation at the creation of the artefact and does not parrish with the passing of time. Remarkably, relics can choose their users, sometimes rejecting those who deviate too greatly from their god or previous wielder’s character. Relics may be lost to time, but the memory of their original masters still remains, and with it their danger to the new owners.
While in possession of a relic, individuals can harness its unique powers, particularly those connected to the celestial sphere. However, individuals without the divine connection (with Faith 0) cannot utilize relics abilities. Priests and those skilled in the art of relic-crafting can tune these objects to specific users. To attempt tuning, characters must roll Craft (relics) check and oppose the result against the relic’s difficulty set by the GM. Its difficulty is additionally modified by the characters convergence (or lack there of) with the artefacts good. Failure by a significant margin may lead to the relic’s destruction, while success ensures its successful alignment with a designated character.
