Character creation

The central concept guiding character creation is a straightforward process consisting of 5 steps. Haze allows for a quick and intuitive character creation process, enabling experienced players to immerse themselves in the game and embark on adventures in approximately 15 minutes.

It strikes a balance between playability and the opportunity for players to explore their character’s abilities and collaboratively tackle challenges. Through minimized calculations and the provision of a concise character sheet, Haze ensures that players can shift their focus towards immersive role-playing, strategic decision-making, and the enjoyment of the game’s captivating world.

Step by step

Making your character for the first time might take a longer minute, so be prepared. It is always a good idea to do so before the game. You can talk about your character with the GM so that they can help you if you have problems deciding. If there is something that you might not understand, they will explain or you can see an example of character creation here. The main goal is to have fun so even if you don’t know all the rules GM and other players can help you. Character creation follows a simple process with 6 steps:

1. Download a character sheet.

2. Select a race for your character. Roll a 10-sided die (D10) twice and take the higher value. Compare this result with the Starting Life Points table (as seen below) and add or subtract numbers depending on your chosen race. Take note of your Life Points, Evade, and Toughness (last of which usually equals 0 at the beginning) values and write them down on your character sheet. All that information and additional quirks of your race can be found on races page.

Life Points table
D10 RollStarting Life Points
18
2-39
4-710
8-911
1012
Beastly receive +1 to Life Points
Artifex receive -1 to Life Points

3. Choose two development trees for your character’s profession and write them down on your character sheet along with the race development tree. You can see all of them and their descriptions on this pages. You don’t have to write down the whole development tree, just the name is enough, as it’s easier to jot down your purchases when you make them rather than the whole thing all at once. For every popular class you will find two development trees that compliment it, but if you want to play as something more original feel free to mix them up.

4. Roll D10 eight times and record the values obtained. Remove the lowest value and compare the remaining ones with the Attribute table (as seen below). When you finish, you will have seven values ranging from 0 to 3. Fill in the first seven Attributes (Body, Senses, Mind, Willpower, Faith, Magic, Science) and finish the biography of your character, providing details about their appearance, and personality. If you have 0 in one of your Attributes see this page. You can make a more extensive backstory when you finish creating your character sheet, as then you will have all the information about your adventurer.

Attribute table
D10 RollAttribute Value
10
2-61
7-92
103

If you would like to spice things up, you can roll a D10 for additional traits associated with the race of your character. They can be found on pages of that chosen race. Those elements can improve or hinder characters by changing their Attributes, Skills or placing additional conditions that drastically change the play. Depending on the choice of the group, players can roll for traits, pick one or ignore this aspect of the game altogether.

5. Use free points to enhance your character, spending them to further improve character’s Attributes, Skills and to buy developments from development trees. At the start you have 15 free points. They can be spent in the same manner as expirience points. Additionally for two points you can buy 1 Life Point up to the maximum of your race and a new Skill on +1.

Acquiring new Skills allows you to expand your character’s abilities beyond the initial set of Skills provided by the development trees. However, it’s important that the new Skills make sense within the context of your character’s background and concept. To acquire a new Skill, you need to spend 2 free points from your character creation pool. Discuss your desired new Skill with the Game Master, providing an explanation of how it fits into your character’s story and capabilities. The GM will determine if the new Skill is appropriate and balanced within the game setting.

While creating a new character the maximal value of an Attribute or Skill is 4.

6. Every player starts with 200 coins and can buy items from the equipment chapter (see this page). They can be of lower or better quality if GM agrees. Additionally for 20 of the starting money players can buy one free point (up to 5). The remaining coins will become hazels (currency used in Mebelands) in their pocket. 

An example of a character creation:

Tom begins his character creation process for his upcoming game. He envisions a strong priest warrior with an affinity for engaging in skirmishes. He understands that the Attributes of Body and Faith are crucial for his concept. 

Since Tom wants to be a priest and a fighter, he chooses the Beastly race, as it aligns with his desired character concept. He rolls 7 and 8 for the Life Points table. 8 gives him 12 Life Points. He notes them, along with Evade of 8 and Toughness of 0, based on the race’s statistics. He also records the development tree of his chosen race and selects two additional development trees: “Brawler” and “Priest.”

Using a D10, Tom rolls eight times and obtains the following results: 1, 2, 5, 5, 7, 9, 10, and 6. He removes the lowest value, which is 1, and compares the remaining numbers to the Attribute table. He ends up with four 1, two 2, and one 3. Tom proceeds to allocate the Attribute values according to his character’s image. He assigns 3 to Body, 2 to Faith and Senses, and 1 to the other Attributes. Taking into account the +1 bonuses to Body and Faith from his race, he writes down 4 for Body and 3 for Faith.

After documenting the base Attributes, Tom focuses on his character’s background and history. Then, he spends his free points to further enhance his hero. He invests 4 points to raise his Mind Attribute to 2. Additionally, he spends 6 points to acquire one point each in Evade and Toughness with the consent of the GM. With the remaining 5 points, Tom purchases various developments from the “Brawler” tree: Skills of +1 Dodge, +1 Brawl, +1 Pain Resistance, and +2 Life points.

In order to equip his character, Tom decides to buy a used sword, an old chain mail and a shield. He converts the rest of his money into one free point, which he designated as experience point for later reroll.

With that, he completes the character creation process.