Collectors (Inanimachina collector)
Gigantic ancient machines, initially designed for data collection, now reside in various locations, in a state of inactivity. Though tales circulate of collectors being partially disassembled and repurposed, these claims may be the cries of scholars longing to preserve ancient wisdom. In reality, their primary functions veered toward protection and construction due to their size and strength. Presently, most have transformed into Hollow, with the potential to cause substantial harm, as some have become rogue. In the southern regions of the continent, they sometimes emerge from the forests, posing threats to nearby structures and settlements.
Appearance: These imposing machines bear a resemblance to cyclops, as they tower ominously and have merged heads and bodies. Their head protrusions take on a trapezoidal shape and house a main visor along with various other apparatuses of unknown purpose. Constructed from an array of metals, their bodies are covered in plates inscribed with mysterious writings, and crystals punctuate their form. They typically range in height from 9 to 12 feet (3 to 4 meters) on average, with the largest one ever recorded standing at a towering 20 feet (7 meters). Their legs are robust, substantial, and well-protected, while their hands, though thin, are equally strong.
Statistics: B7 S4 M3 W6 Sci5 L60 Ev7 T3 D10 A3
Skills: Cultures +5, Athletics +4, Machines +7
Abilities:
- Fear – Due to their imposing size and unsettling appearance, the creature often strikes fear into the hearts of those encountering them, particularly for the first time. All adversaries facing them must make a Bravery check with a difficulty of 7. Should they fail, they become immobilized, able to perform only Bravery checks until they successfully overcome their fear or are compelled to flee from the terrifying presence of the creature.
- Throw – The creature catches sizable objects and hurls them at its foes. When a fallen enemy is nearby, the collector grasps them and launches them as well. The hurled object or person deals 2D10 damage upon impact. The thrown target receives 2D10 + Body damage.
- Fall – Upon being defeated, the creature falls onto its adversaries. All nearby individuals must roll for a Dodge check with a difficulty of 8. Those who fail to avoid being crushed by the fallen creature suffer 2D10 damage.
Creatures of Haze
Animals
✦ Bears ✦ Bison ✦ Blackhole owl ✦ Boars ✦ Bogslither ✦ Bone lizard ✦ Cheerata ✦ Drakodyle ✦ Eruca ✦ Fercastor ✦ Fined crocodile ✦ Flower deer ✦ Horses ✦ Island turtle ✦ Jay eagle ✦ Long-leaved vulture ✦ Lynxion ✦ Mantigon ✦ Mastofant ✦ Midland eagle ✦ Mossy moose ✦ Nasaran bee ✦ Red addax ✦ Sandwalker ✦ Spidermonkey ✦ Spumer ✦ Two-horned rhino ✦ Vileblod leach ✦ Wildebeest ✦ Wolves ✦ Zambi birds ✦ Zephir
Mistborn
✦ Black viper ✦ Bramblesnaps ✦ Crystalis snails ✦ Elasmosus ✦ Festus ✦ Flounder shark ✦ Fogbass ✦ Fog sliders ✦ Hydrogon ✦ Misty salmon ✦ Swooping squeal ✦ Wolfhound ✦
Hollow
✦ Collector ✦ Hound ✦ Iron Serpent ✦ Perisigin ones ✦ Protector ✦ Rust walker ✦
Dragons
Unclassified
✦ Awernesser ✦ Bone changer ✦ Harpogon ✦ Mire Sprites ✦ Moleogre ✦ Wild Verdalings ✦
