Hydrogon (Nebular caputmultiplex)
The Beast of Many Heads is a prominent inhabitant of the foggy landscapes and can be spotted from afar. These creatures are similar in size to fetuses but are distinguished by the presence of multiple heads growing from their bodies. Legends tell of a mythical beast that was cursed by the gods for breaking an old forgotten pact with Hydrogons being its offspriongs. These beings primarily inhabit the mists but occasionally make landfall. They are exceptionally challenging to kill and pose a grave danger to those who encounter them. As creatures of pure magic, they exhibit characteristics reminiscent of various animals. It appears they wield some control over the mist itself, although this is primarily for their own mobility.
Appearance: The appearance of these creatures varies significantly from one to another, making it nearly impossible to provide a universal description. They reach a maximum length of 34 feet (12 meters) and possess a torso with around four legs, each equipped with a membrane between fingers, if there are any. These appendages resemble twisted animal arms with different growths at the end. They could be hands, hooves, stumps or even other heads of the creature. Protruding from the middle top of the torso are a multitude of snake-like necks, no less than 5, poking seemingly without any discernible pattern.They are all different with only common features being mouths at the ends. Necks are covered with a plethora of growths, each unique. Feathers, fur, skin and scales cover its whole body in patches. The tail is perhaps the only constant with a bulbous red growth at the end. They don’t have eyes, instead the poses blindvision.
Statistics: B6 S2 M2 W3 L100* Mag4 Ev8 T3 D12 A*
Skills: Athletics +4, Perception +3, Resistance +3
Abilities:
- 3A Breath – This creature is equipped with many heads capable of breathing out various elements, such as fire, acid, pure magic, or gusts of wind. For more information, refer to the entries of other creatures from this section.
- Heads* – The number of hydrogon’s heads determines the amount of attacks it can execute. Beyond the initial 5 heads, each additional head gives an additional 20 Life points to hydrogon’s health pool. Conversely, for every 20 Life points deducted from its health, hydrogon loses one of its heads.
- Blindvision – the creature doesn’t have eyes but they are aware of everything around them giving them great perception in the close distance. It is very difficult to sneak up on them as they see the energy of living things. They can see everything around them in a range of 40 feet (12 meters).
Creatures of Haze
Animals
✦ Bears ✦ Bison ✦ Blackhole owl ✦ Boars ✦ Bogslither ✦ Bone lizard ✦ Cheerata ✦ Drakodyle ✦ Eruca ✦ Fercastor ✦ Fined crocodile ✦ Flower deer ✦ Horses ✦ Island turtle ✦ Jay eagle ✦ Long-leaved vulture ✦ Lynxion ✦ Mantigon ✦ Mastofant ✦ Midland eagle ✦ Mossy moose ✦ Nasaran bee ✦ Red addax ✦ Sandwalker ✦ Spidermonkey ✦ Spumer ✦ Two-horned rhino ✦ Vileblod leach ✦ Wildebeest ✦ Wolves ✦ Zambi birds ✦ Zephir
Mistborn
✦ Black viper ✦ Bramblesnaps ✦ Crystalis snails ✦ Elasmosus ✦ Festus ✦ Flounder shark ✦ Fogbass ✦ Fog sliders ✦ Hydrogon ✦ Misty salmon ✦ Swooping squeal ✦ Wolfhound ✦
Hollow
✦ Collector ✦ Hound ✦ Iron Serpent ✦ Perisigin ones ✦ Protector ✦ Rust walker ✦
Dragons
Unclassified
✦ Awernesser ✦ Bone changer ✦ Harpogon ✦ Mire Sprites ✦ Moleogre ✦ Wild Verdalings ✦
